The programming language you choose for a mobile app shapes almost every aspect of the project. It determines how fast the app runs, which platform features you can access, how quickly your team can build, and how easy the codebase will be to maintain over time. Getting this decision right early matters far more than most other technical choices you’ll make during app development.
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Each language has a different set of tradeoffs. Some prioritize raw performance; others prioritize code reuse across platforms or development speed. Understanding what each language actually gives you, and what it costs you, is what makes the difference between a confident choice and an expensive one to fix later.
This guide breaks down the most relevant languages for mobile app development, covering where each one excels, where it falls short, and which app types it’s best suited for. By the end, you’ll have a clear framework for making the decision on your own project.
Objective C
Objective-C is an object-oriented language developed in the early 1980s by Brad Cox and Tom Love at Stepstone. It was built as a superset of C, adding object-oriented capabilities through a layer of extensions on top of standard C syntax.
The intent was to combine the performance of C with the flexibility of Smalltalk-style object-oriented design. The result was a language that allowed structured, reusable code while still compiling close to the metal.
The language gained mainstream attention in the late 1980s when NeXT, the company Steve Jobs founded after leaving Apple, chose it as the primary language for the NeXTSTEP operating system. When Apple acquired NeXT in 1996, Objective-C came with it and eventually became the standard language for all Mac OS X and iOS development.
Apple expanded the language steadily over the years, adding protocols, categories, blocks, and fast enumeration. The Cocoa and Cocoa Touch frameworks, built on top of Objective-C, became the primary toolkits for building Mac and iOS applications. For a long stretch, knowing Objective-C and Cocoa was essentially the full skill set required for Apple platform development.
Apple introduced Swift as a modern alternative in 2014, but Objective-C wasn’t abandoned. It remains fully supported and continues to run in a large share of existing iOS and Mac apps. Many teams maintain Objective-C codebases that are too large to rewrite, making it a language that working iOS developers still encounter regularly even if new projects typically start in Swift.
Swift
Swift is Apple’s modern programming language for iOS, macOS, watchOS, and tvOS development. Apple announced it at WWDC 2014 as a replacement for Objective-C, designed to be more expressive, more readable, and safer by default.
Swift is designed to catch common programming mistakes at compile time rather than at runtime. It uses the same LLVM backend as Objective-C and can interoperate with existing Objective-C code, which means teams can migrate gradually rather than rewriting everything at once.
Some key advantages of Swift over Objective-C include:
- Swift is faster at executing code than Objective-C. Benchmarks typically show apps running much faster in Swift than in Objective-C.
- Swift requires less code to accomplish the same task compared to Objective-C. It gets rid of C language legacies like the need for header files and semicolons. This makes Swift code shorter and easier to read.
- Swift has modern programming concepts like type inference, generics, tuples, and higher-order functions. This makes Swift as expressive as languages like Python or Ruby.
- Swift is designed for safety. Variables are always initialized before use, arrays, and integers are checked for overflow, and memory is managed automatically. This prevents many crashes and bugs.
- Swift code compiles to native machine code through LLVM, rather than Objective-C’s two-step compile process. This improves performance and makes Swift easier to integrate with C code.
- Swift supports dynamic libraries on both iOS and OS X. This allows for code reuse between projects.
Swift has become the standard choice for new iOS and macOS projects since its release. The combination of safety features, cleaner syntax, and strong Apple tooling support means most teams starting a new project today will choose Swift over Objective-C unless they have a specific reason not to.
Java
Java has been the primary language for Android development since the platform launched. It’s well-established, extensively documented, and supported by a large global developer community. Here’s an honest look at its strengths and weaknesses for Android work:
Pros:
- Java is the official language for Android app development, so it has full support from Google and Android Studio. There are comprehensive libraries and tools available.
- Java is a tried and tested language that has been around for over 20 years. There is a large pool of experienced Java developers available.
- It is an object-oriented language that is comfortable and familiar for many developers. The syntax is clean and easy to read.
- Java code can be optimized well for performance. Apps built with Java tend to be relatively fast and efficient.
- Java allows your Android app to make use of the wide functionality of the extensive Android SDK.
Cons:
- Java can produce large app file sizes if not optimized well. This may require extra work to keep the app size small.
- Java is not as modern and developer-friendly as some newer languages like Kotlin. There is more boilerplate code required.
- The Java language continues to evolve slowly. It lacks some nicer features of more modern languages.
- Java may not leverage all the latest Android features until libraries are updated. Other languages can access new features faster.
- Some developers find Java verbose and a bit more difficult to maintain over time versus more modern languages.
Java remains a viable option for Android development, particularly for teams that already have Java expertise or are maintaining a long-established codebase. Its verbosity and slower evolution compared to Kotlin are real drawbacks, but the depth of the Java ecosystem and the volume of existing Android libraries written in Java mean it’s not going away anytime soon.
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Kotlin
Kotlin is a statically typed language developed by JetBrains, the team behind IntelliJ IDEA. It was designed as a more modern alternative to Java and has been growing consistently since Google made it a first-class language for Android development in 2017. It is now the preferred language for new Android projects.
Kotlin offers several concrete improvements over Java for Android development:
- More concise and expressive syntax – Kotlin gets rid of a lot of verbosity compared to Java, allowing developers to accomplish more with less code.
- Full interoperability with Java – Kotlin compiles down to Java bytecode so it can leverage existing Java libraries and frameworks. Moving from Java to Kotlin incrementally is straightforward.
- Null safety – The type system distinguishes between nullable and non-null types. This helps eliminate NullPointerException errors at compile-time instead of crashing at runtime.
- Functional programming support – Kotlin supports function types as first-class citizens, allowing for more declarative and concise coding styles.
- Extension functions – The ability to extend existing classes with new functionality without having to inherit from them or modify the original class.
- Immutability by default – Kotlin favors immutability with its support for immutable collections, val declarations, etc. This leads to safer code by reducing shared mutable state.
- Concise syntax for common patterns – Language features like type inference, higher-order functions, operator overloading, and more allow for more expressive code.
Kotlin has full interoperability with Java, which means you can call Java code from Kotlin and vice versa without any special wrappers. This makes migration practical even for large existing codebases. All major Android libraries support Kotlin, and Google’s own Android documentation now defaults to Kotlin examples. For anyone starting a new Android app today, Kotlin is the clear starting point.
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React Native
React Native is a cross-platform framework maintained by Meta that lets developers write iOS and Android apps using JavaScript and the React library. Rather than wrapping web content in a browser view, it renders actual native UI components, which gives React Native apps a look and feel that’s much closer to native than earlier hybrid approaches.
The main practical benefit of React Native is the shared codebase. A team that knows JavaScript and React can build for both platforms without learning two separate native languages. Code sharing across platforms typically reaches around 80 to 90 percent, with the remainder being platform-specific customizations.
Here are the main reasons teams choose React Native:
- Faster development – You can develop once and deploy everywhere. The unified codebase significantly speeds up app development. Changes need to be made in one place instead of twice.
- Code reuse – A large majority of your code can be shared across iOS and Android versions. You don’t have to build the same feature twice for different platforms.
- Cost savings – With a single shared codebase, you need fewer engineering resources to build for iOS and Android together. This results in significant cost savings.
- Performance – React Native provides nearly native performance by leveraging native components under the hood. There are some limitations, but overall performance is excellent.
- Quick prototyping – Building a proof-of-concept or MVP version of your app is much faster with React Native. You can quickly validate and iterate on app ideas.
- Active community – React Native benefits from React’s large open source community. There is abundant support available online to help solve problems.
- Code push – You can push code updates directly to your users immediately. No need to have users download app updates from app stores.
React Native works best for apps with standard UI requirements and teams that already know JavaScript. It’s a practical choice for startups that want to launch on both platforms without doubling their development effort. For apps with complex animations, heavy native API requirements, or demanding performance needs, native development may still be the better fit.
Flutter
Flutter is Google’s open-source UI toolkit for building apps across iOS, Android, web, and desktop from a single codebase. It uses the Dart programming language and takes a different approach than React Native: instead of mapping to native components, Flutter renders its own UI using a custom graphics engine.
Key reasons developers choose Flutter:
- Cross-platform capabilities – Flutter apps have the same UI and behavior across iOS and Android which saves significant development time and effort compared to native platforms. Code written in Flutter compiles to native ARM code for excellent performance.
- Hot Reload – Flutter’s hot reload feature allows you to quickly view code changes in real time. This speeds up development iterations as you can experiment rapidly.
- Expressive and flexible UI – Flutter includes a modern react-style framework, rich set of customizable widgets, and tools like Canvas, SVG, 2D GPU acceleration to design expressive UIs. The composable widget model makes it easy to build complex interfaces.
- Access native features – Flutter provides APIs and packages to access core platform services like sensors, storage, camera etc. This allows building full-featured apps with native functionalities.
- Open source – Flutter is free and open source with a supportive community constantly adding capabilities. Active development by Google ensures it keeps pace with latest OS versions and features.
The main barrier to Flutter adoption is learning Dart, which is a less common language than JavaScript or Kotlin. However, Dart is well-designed and straightforward to pick up. Flutter’s rapid growth means there’s substantial community support and an expanding library ecosystem. For teams willing to invest in learning the framework, Flutter often delivers faster UI iteration and more consistent cross-platform results than alternatives.
Native vs Hybrid
Native apps are written specifically for one platform using that platform’s own language and SDK. iOS apps written in Swift and Android apps written in Kotlin can access the full range of platform capabilities and typically deliver the best performance. The tradeoff is that you’re building and maintaining two separate codebases for the same product.
Hybrid apps use web technologies like HTML, CSS, and JavaScript running inside a native wrapper. This allows a single codebase to serve multiple platforms, but historically meant sacrificing performance and access to native device features. Frameworks like React Native and Flutter address many of these limitations by rendering actual native UI elements rather than relying on a web view.
The right choice depends on what you’re building and what you’re working with. Graphic-intensive apps, games, and apps that rely heavily on platform-specific APIs usually benefit from native development. MVPs, content apps, and apps with standard UI patterns are good candidates for cross-platform frameworks. Your team’s existing skills and your timeline both factor into this significantly.
The gap between native and hybrid has narrowed considerably over the past few years. Modern cross-platform frameworks produce apps that most users can’t distinguish from native ones in everyday use. The decision is more nuanced than it used to be, and the best approach is the one that fits your specific app requirements and team capabilities.
Key Considerations
No single language is the right answer for every project. Here are the considerations that matter most when choosing a language for your mobile app:
- Your development team’s experience and skills – Consider what languages your developers already know or have experience with. Building on existing expertise will allow them to be more productive faster. Training a team on a new language takes time.
- Available libraries and frameworks – Some languages, like Java, have huge ecosystems with many robust libraries and frameworks available. Others may require more custom code or have less support. Evaluate what tools are available to accelerate your development.
- Performance requirements – Languages like C++ can provide maximum performance, while interpreted languages like JavaScript may be slower. Evaluate your app’s performance needs.
- Cross-platform capabilities – Tools like React Native, Flutter and Xamarin allow code reuse across iOS and Android. Native development requires building apps separately for each OS. Decide if cross-platform is a priority.
- Access to native features and hardware – Native languages allow closer access to platform-specific features like ARKit, PassKit etc. Cross-platform tools have limitations. Assess if you need native access.
- App size – Native code can produce smaller app binaries versus hybrid approaches that bundle UI frameworks. Evaluate if app size is a constraint.
- Development speed – Some languages enable faster prototyping and iteration. Balance productivity versus performance needs.
- Integration with backend services – Consider ease of connecting your frontend code to related backend services and infrastructure.
- Access to cutting edge capabilities – New OS features may only be available natively first before becoming accessible cross-platform.
- Ongoing maintenance – The long-term costs of supporting an app over multiple OS versions needs consideration.
Give each of these factors real weight before committing to a language. A decision made based on hype or familiarity alone often leads to costly refactoring further into development.
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Success Story Apps Made with Different Programming Languages
Lyft – Swift (iOS)
Lyft migrated a significant portion of its iOS codebase to Swift and used it for new feature development going forward. The combination of Swift’s type safety and modern syntax helped the Lyft team write more reliable code with fewer runtime errors, which matters at scale when a crash affects millions of riders and drivers.
Netflix – Java (Android)
The Netflix Android app was built on Java, taking advantage of the language’s deep Android SDK support and the large pool of experienced Java developers. Java’s extensive library ecosystem allowed the Netflix team to integrate video playback, DRM, and adaptive streaming without building those components from scratch.
Facebook – React Native (Cross-platform)
Meta built React Native specifically to solve their own cross-platform development problem, and then open-sourced it. The ability to share code between the iOS and Android versions of the app reduced their engineering overhead significantly. The tradeoff is that React Native development requires a good understanding of how native bridges work when you push beyond standard UI patterns.
Spotify – Python (Web App)
Spotify uses Python extensively for backend services and data analysis, which feeds into the recommendation algorithms that drive much of the product’s value. Python’s strength is in its readability and the breadth of available libraries for data processing, machine learning, and API development. For the backend systems that power an app, Python is a strong and practical choice.
Uber – Objective-C (Legacy Support)
Uber’s iOS app has a long Objective-C history. As a mature, large-scale app that predates Swift, Uber has progressively adopted Swift for new features while maintaining Objective-C in older parts of the codebase. This gradual migration approach is common for apps that have been running for years and can’t afford a complete rewrite.
Conclusion
Language selection for a mobile app is a decision worth taking seriously because changing it later is expensive. Here’s a practical summary of how to approach it:
Start by deciding between native and cross-platform. Swift and Kotlin are the right choices if you’re building a platform-specific app that needs full access to device APIs and maximum performance. React Native or Flutter make more sense if you want to cover both iOS and Android from one codebase and your team has JavaScript or is willing to learn Dart.
Your team’s existing skills matter as much as the technical merits of the language. A team that knows Java deeply will ship faster in Java than they will while learning Kotlin, even though Kotlin is the better language. Match the language to your team first, and plan to migrate incrementally if you want to move to something newer.
For most business and content apps, cross-platform performance is now indistinguishable from native in everyday use. If you’re building a game, a camera app, or something that processes audio or video in real time, native is still the cleaner choice. Be honest about what your app actually needs to do before defaulting to the assumption that native is always better.
Think about how often you’ll need to update the app and who will be doing it. An app that gets updated monthly needs a language and codebase that your team can maintain comfortably over time. A simpler app with infrequent updates can afford a more experimental technology choice without the same long-term risk.
There’s no single right answer here. Swift, Kotlin, React Native, and Flutter are all legitimate choices depending on the context. The best language for your app is the one your team can ship confidently and maintain without constant pain. Start with that constraint and narrow down from there.

